Benjamin LihnKeeping with ListsI began the day intent on correcting yesterday’s code in which I had gotten my enemy waves working, but the spawn enemy script could only…Dec 24, 2020Dec 24, 2020
Benjamin LihnSpawning in WavesVery interesting day on the Core Programming front today… Ultimately, I was able to implement the enemy spawn wave feature, as required…Dec 23, 2020Dec 23, 2020
Benjamin LihnCode and SearchFrom a space shooter project standpoint, today I accomplished another checklist item towards completing the Core Programming section.Dec 22, 2020Dec 22, 2020
Benjamin LihnUsually, it’s you (not the computer)Well, what a morning! On a whim, I wanted to change the appearance of my laser/ammo refill powerup, so I used GIMP to fabricate something…Dec 18, 2020Dec 18, 2020
Benjamin LihnK.I.S.S.In game development, as in life, we often overly complicate our problems. In a game development sense, I especially did this today…Dec 16, 2020Dec 16, 2020
Benjamin LihnDay 18 — Core ContinuityI’ve determined that my next several objectives will be contingent upon creating new enemy types (for differing enemy behaviors) and…Dec 15, 2020Dec 15, 2020
Benjamin LihnDay 17 —More Core ProgrammingI decided that my primary objective today would be to create a new enemy movement. My intention was to have the enemy seek the player when…Dec 13, 2020Dec 13, 2020
Benjamin LihnDay 16 — Core ProgrammingToday I began digging in to phase two of the completion of my 2D space shooter game. This Core Programming section is comprised of various…Dec 10, 2020Dec 10, 2020
Benjamin LihnDay 15 — On to core programmingTomorrow, I’ll actually move on to the core programming section. Because this morning, I noticed that I had to implement one more feature…Dec 9, 2020Dec 9, 2020
Benjamin LihnDay 14 — Framework completedToday was a very productive and satisfying day working on my game. I edited several sections of my script to more directly apply the…Dec 8, 2020Dec 8, 2020