Benjamin LihnKeeping with ListsI began the day intent on correcting yesterday’s code in which I had gotten my enemy waves working, but the spawn enemy script could only…2 min read·Dec 24, 2020----
Benjamin LihnSpawning in WavesVery interesting day on the Core Programming front today… Ultimately, I was able to implement the enemy spawn wave feature, as required…2 min read·Dec 23, 2020----
Benjamin LihnCode and SearchFrom a space shooter project standpoint, today I accomplished another checklist item towards completing the Core Programming section.2 min read·Dec 22, 2020----
Benjamin LihnUsually, it’s you (not the computer)Well, what a morning! On a whim, I wanted to change the appearance of my laser/ammo refill powerup, so I used GIMP to fabricate something…2 min read·Dec 18, 2020----
Benjamin LihnK.I.S.S.In game development, as in life, we often overly complicate our problems. In a game development sense, I especially did this today…3 min read·Dec 16, 2020----
Benjamin LihnDay 18 — Core ContinuityI’ve determined that my next several objectives will be contingent upon creating new enemy types (for differing enemy behaviors) and…3 min read·Dec 15, 2020----
Benjamin LihnDay 17 —More Core ProgrammingI decided that my primary objective today would be to create a new enemy movement. My intention was to have the enemy seek the player when…3 min read·Dec 13, 2020----
Benjamin LihnDay 16 — Core ProgrammingToday I began digging in to phase two of the completion of my 2D space shooter game. This Core Programming section is comprised of various…2 min read·Dec 10, 2020----
Benjamin LihnDay 15 — On to core programmingTomorrow, I’ll actually move on to the core programming section. Because this morning, I noticed that I had to implement one more feature…3 min read·Dec 9, 2020----
Benjamin LihnDay 14 — Framework completedToday was a very productive and satisfying day working on my game. I edited several sections of my script to more directly apply the…3 min read·Dec 8, 2020----